AI Insights · Timothy · October 2021
Top 5 Otome Games in France Q3 2021: Performance Overview
Explore the performance of the top 5 Otome games in France for Q3 2021, including trends in downloads, revenue, and active users. Data sourced from Sensor Tower.
The third quarter of 2021 saw significant activity in the Otome games category in France. Here’s a detailed look at the performance of the top 5 Otome games on a unified platform, covering their weekly downloads, revenue, and active user trends. Data is sourced from Sensor Tower.
Dangerous Fellows - otome game
"Dangerous Fellows - otome game" showed a varied performance in terms of weekly downloads and revenue. Weekly downloads peaked at around 6.4K in late July, before declining to just over 1K by the end of September. Revenue rose steadily, reaching approximately $1.1K in early August, but saw a downturn to around $256 by the end of September. Active users followed a similar pattern, peaking at 9.1K in late July and falling to 4.4K by the end of the quarter.
Is it Love? Stories - Scandal
"Is it Love? Stories - Scandal" experienced notable fluctuations in revenue and downloads. The game saw a high of $23.2K in late August, with a low of $13K in mid-July. Downloads experienced a peak of 5.1K in early August but dropped to around 1.6K by the end of September.
Tears of Themis
"Tears of Themis" had a strong start with downloads peaking at 12.9K in early August, but this number fell dramatically to 728 by the end of September. Revenue also showed significant variation, with a high of $6.8K in early August and a low of $2.4K in late August. Active users peaked at 11.5K in early August, decreasing to 3K by the end of the quarter.
Love Story® My Romance Fantasy
"Love Story® My Romance Fantasy" showed a steady decline in both downloads and active users throughout the quarter. Downloads started at around 3K in late June, dropping to under 1K by the end of September. Revenue also experienced a downward trend, with a peak of $763 in early July and a low of $353 in late August. Active users declined from 5.8K in early July to 2.8K by the end of September.
My Candy Love - Otome game
"My Candy Love - Otome game" maintained a consistent performance in terms of revenue, peaking at $8.3K in early August and ending the quarter at $3.3K. Downloads saw a high of 4K in late June, with a notable dip to 984 in early September before recovering to 2.7K by the end of the month. Active users remained relatively stable, with a high of 24.4K in late June and a low of 12.7K by the end of September.
For more detailed insights and data, visit Sensor Tower.